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Games & browser software

Interactive systems with real game logic.

This page collects browser-native game and interactive software work from RMedia-IT. The focus is not only visuals: the value is in loops, state, input, feedback, tools, saves, and systems that feel alive.

games.index
category = browser_game | interactive_tool | prototype
engine = canvas + typed_state + responsive_ui
focus = loop, feedback, progression
Factory Grid logo

Playable browser game project

Factory Grid

A compact TypeScript factory-builder game: place miners on ore, route items with transport belts, feed furnaces and labs, unlock splitters, underground belts, upgrades, and filter inserters.

TypeScriptCanvasGame loopLocalStorageFactory systems
/Drag-and-place buildings
/Transport belt painting
/Resource overlays and zoom
/Building status panels
/Unlocks, upgrades, score, and highscore
Runs from the Factory Grid project with npm run dev on http://localhost:5173.
factory-grid.runtime
canvas.boot(factory_grid)
loop.tick(input, belts, buildings)
save.factory_state(localStorage)

Why it matters

Factory Grid is a strong proof point for browser-native systems: it combines game state, placement logic, resource flow, UI panels, unlock progression, local persistence, and responsive controls in one focused project.